Rules


WARNING

UNDER FLORIDA LAW, AN EQUINE ACTIVITY SPONSOR OR PROFESSIONAL SHALL NOT BE LIABLE FOR ANY INJURY TO OR THE DEATH OF A PARTICIPANT IN EQUINE ACTIVITIES RESULTING FROM THE INHERENT RISK OF EQUINE ACTIVITIES. CODE OF FLORIDA STATUE §773.01

  1. Membership: membership must be current, or a day pass will be issued in order to race
  2. Membership: For the 2020 Barrel series, contestants may miss two (2) races as a member and still be eligible for awards. There is no additional awards fee. Races run on a day pass will not be eligible to count towards awards.

    Races that are not a part of the series will not be eligible for points in any series (Example: Best of Three Barrels).
  3. Membership: Prizes will be awarded at the end of the series at an awards, if you are not present to receive your prizes, Whipping Wild will make every attempt but cannot guarantee that you will receive your prizes.
  4. Membership: Eligibility for awards 2020 consists of three (3) volunteer hours and five (5) races run as a member.
  5. Grounds: Entrants may use the whole parking lot facility. No hay, manure, or garbage is to be left on the grounds.
  6. Grounds: No riding is permitted in the parking lot or associated fields.
  7. Grounds: No alcohol is permitted on the rodeo grounds.
  8. Contestant shall be responsible for any rule infraction incurred by anyone within their party and subject to fines and disqualification.
  9. Trainers shall be responsible for any rule infraction incurred by their students and are responsible for ensuring any fines are paid.
  10. Classes are determined by the age of the entrant as of January 1st of the given year:
    1. PeeWee – Age 3 – 5
    2. Junior – Age 5 – 11
    3. Youth - to 18
    4. Senior – Age 40+
  11. Payout: Whipping Wild will use Barrel Race America software to manage the times, placement, and payout.
  12. Payout: 70/30 and added money will be applied at 100%
  13. Pre-enter – Contestants will have the option to pre-enter as designated by the event.
  14. Draw: will be posted online and outside the announcer’s booth
  15. Check in: On race day, be sure to check in before your run. Failure to check in will result in a scratch
  16. Check in: you must have your 12-month Coggins on hand
  17. Check in: Cash payment is due at check in unless the rider has pre-paid
  18. Check in: All horse/rider changes must be made at check in
  19. Check in: Membership must be current in order to race or daypass will be needed.
  20. Check in: The books will close when the rodeo/jackpot begins. Under no circumstances will entries be taken for a class after the first horse in that class has entered the arena.
  21. Fines: $30 NSF fee for returned checks. Any unpaid fines prohibit further participation until the member is current.
  22. Fines: $25.00 grounds fee for cleanup
  23. Refunds: All refunds of pre-paid entries must be requested prior to race day. No refunds will be made on race day.
  24. Dress code: No spaghetti tops, crop tops, shorts, sandals or sneakers. Short or long sleeve shirts and jeans or long pants and boots.
  25. Helmets: All minors 16 and under must wear a helmet per state law.
  26. Barrel Race Rules
    1. NO unsportsmanlike conduct will be tolerated at any Whipping Wild events. Any act deemed prejudicial to the best interests of Whipping Wild may result in the suspension of a member or competitor, including but not limited to the following:
      1. Using abusive or intemperate language or attempting to threaten, bribe, influence or harass any contestant, show official. Also, any remarks made with the intent to cast aspersions on the character or integrity of a Whipping Wild official or show official.
      2. Moving or attempting to move markers at any time.
      3. Use of electronic and/or remotely controlled devices to alter the outcome of a run.
      4. Abuse of a horse in any way.
      5. Competing while under the influence of drugs or alcohol.
      6. Other conduct that is not in the best interest of Whipping Wild, its Officials or its members.
      7. Whipping Wild and or Show Management at their sole discretion shall have the authority to disqualify or deny entry to any horse they deem dangerous to the rider, or to other individuals, animals or property.
    2. Any participant who competes out of turn will be disqualified
    3. Knocking over a barrel results in a no time, this includes if the barrel is knocked over and stands itself up again on either end ‘out of position’.
    4. Touching a barrel, to keep it from falling is permitted without penalty
    5. Going off pattern results in a no time
    6. Contestants given a no-time may complete the pattern. Show management may, at its discretion as a rider who is taking excessive time to leave the arena.
    7. There will be no reruns if a horse or rider falls before the pattern has been completed. This run will result in a no time
    8. Show management has the right to disqualify any horse/rider combination that does not begin the performance within three minutes of the time the rider has been called.
    9. An electronic timer will be used for all rides. Should the timer not function, a rerun will be immediately performed after the event is complete, after a drag, or at the show manager’s discretion.
    10. The entrants will not conduct any outside business without prior approval of the show manager
    11. Any person conducting business and/or receiving funds on the premises will be subject to vendor fees.
    12. No rider substitutions will be permitted after check-in. Misidentifying a horse in any Whipping Wild class will disqualify a contestant
    13. Contestant may enter any number of horses per division, but a horse can only run once per class.
    14. Any question or disputes that arise during the show, not covered by the governing rulebook will be settled by the show manager whose decision will be final.
  27. Volunteer time:
    1. For 2020 three (3) hours are required to be eligible for awards
    2. All hours will be tracked in a spreadsheet maintained by Whipping Wild Management
  28. Standings:
    1. Only members may accumulate points
    2. The fastest time in each division per class will receive ten points. The next fastest time will receive nine points and so on and so forth until the tenth fastest time in the division receives one point. If there aren’t enough members to receive all ten points, then only the top members will receive points. If there is a tie, then the members with the same fastest time will receive the same numeric value of points. However, the points would skip a number before being allocated to the next fastest time.
    3. The point system restarts for each division within each class.
    4. The point system is based of the horse and rider combination. Example: If Lisa and Fancy get times and the 1D they will accumulate points, however, if Lisa opts to ride Mojo and they also get times in the 1D, then she will start to accumulate two sets of points one set on Mojo and the original set on Fancy.
    5. The highest points in each division and class at the end of the series will reflect the winners.
    6. Classes eligible for points:
      1. Open 1D, 2D, 3D, 4D
      2. Youth 1D, 2D, 3D
      3. PeeWee 1D, 2D, 3D
      4. Junior 1D, 2D, 3D
      5. Senior 1D, 2D, 3D
    7. For 2019 awards are based off standings and qualifications. Qualifications include having ridden five out of seven races and three volunteer hours.
  29. Buddy PickEm Up Barrel Rules:
    1. Setup:
      • Barrel should be placed at least 20ft from the fence at the opposite end of the arena from the timers.
      • Rider may make their hairpin turn for pick up from either the right or left the barrel
      • The pattern for pickup is a hairpin run. A full circle results in a No-Time
    2. A contestant may enter either as a rider or as a jump man but not as both.
    3. A contestant pair may only enter one time in the class.
      • A rider may not ride more than twice.
      • A horse may not run more than twice.
      • A jump man may not jump more than twice.
    4. Jumper must mount from the barrel and must be on the horse at the finish line.
    5. Jumper must mount unassisted. Use of rider's hands to assist or steady the jumper at anytime during the run will result in disqualification.
    6. If Rider or Jumper touches the ground it will be a disqualification and one or both should exit the arena on foot.
    7. Rider and Jumper may be in any order or position on the horse at any time, as long as neither have touched the ground during the run and are both astride the horse at the finish line.

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